GLFW Initialized
Resizing Shadow Map
GLFW Window Created
Loading Network...
OPENGL VERSION: 2.1.7769 Release
Extensions: 1, 1, 1, 1, 1, 1, 1
Texture Units: 8
Max Texture Size: 8192
Allow VBOs: Yes.
Creating Shaders...
Shadow Compiling...OK!
Fragment shader was successfully compiled to run on hardware.
Could Not Link Shaders - Update Drivers.
Fragment shader(s) linked, no vertex shader(s) defined. 
 Validation failed - samplers of different types are bound to the same texture image unit. 

Fragment shader was successfully compiled to run on hardware.
Shadow Compiling...OK!
Fragment shader was successfully compiled to run on hardware.
Could Not Link Shaders - Update Drivers.
Fragment shader(s) linked, no vertex shader(s) defined. 
 Validation failed - samplers of different types are bound to the same texture image unit. 

Fragment shader was successfully compiled to run on hardware.
Shadow Compiling...OK!
Fragment shader was successfully compiled to run on hardware.
Could Not Link Shaders - Update Drivers.
Fragment shader(s) linked, no vertex shader(s) defined. 
 
Fragment shader was successfully compiled to run on hardware.
Shadow Compiling...OK!
Fragment shader was successfully compiled to run on hardware.
Could Not Link Shaders - Update Drivers.
Fragment shader(s) linked, no vertex shader(s) defined. 
 
Fragment shader was successfully compiled to run on hardware.
Shadow Compiling...OK!
Fragment shader was successfully compiled to run on hardware.
Could Not Link Shaders - Update Drivers.
Fragment shader(s) linked, no vertex shader(s) defined. 
 
Fragment shader was successfully compiled to run on hardware.
Allow Shadows: No.
Loading Textures:
./data/textures/penumbra.png
./data/textures/menuTextures.png
./data/textures/tileTextures.png
./data/textures/flagTextures.png
./data/textures/mapTextures/bencelot_01.png
./data/textures/mapTextures/swiss01.png
Loading Sounds...
Customising Weapons...

